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  #31  
02-01-2006, 03:30 PM
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Maybe, the fact Sekto can suck the life out something has to so with his controlability? Perphaps he could suck life out the steef and become more one with the steef.
I'm sorry if I'm rushing, but what is peoples theories if the steef died? Would Sekto no longer have control? Or would he become permantly attached and his body would be Sekto's?
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  #32  
02-01-2006, 08:01 PM
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No, I'd say that if the Steef died it would lose all body functions (the brain controls the heart and other organs, don't forget) and an Octigi would have to find another host.
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  #33  
02-09-2006, 04:46 PM
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I just have one question. Does anyone thing besides me thing that sligs once had shells like snails?
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  #34  
02-13-2006, 11:03 AM
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Doc

Why is it that in Stranger's Wrath the Doc (Vykker) has a grey skin while the vykker seem more purple?

does this mean he is a good vykker? Or is he more exposed to the light? in the dark Vykkers glow purple?

Last edited by Ninjaxe; 02-13-2006 at 11:05 AM.. : Missed out a word
  #35  
02-13-2006, 11:06 AM
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Well in Vykker's labs the background environment had a lot of purple in it so it may have been reflected light. But my main theory is that Doc is old and tired, which may have drained some of his colour.
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  #36  
02-17-2006, 05:53 PM
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I have one question. What are Gloktigi and how are they dangerous?
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  #37  
02-19-2006, 09:58 AM
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Wait, where's my reply. I replied to this yesterday… Huh?

Well, if you've played SW you'll recognise Gloktigi as the large two-legged octopus creates that Sekto keeps as pets/security. You'll also be all-too-familiar with what makes them dangerous.

If you haven't, then I'll say that Gloktigis perform vicious spinning attacks that can knock you to the ground, as well as stab at you with their long, sharp toes. They also spit a gelatenous green goo than sticks the target to the ground.

And, bizarrely, they turn into green ghosts to avoid getting hurt.
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  #38  
02-19-2006, 11:11 AM
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I thought that those weren't really Glocktigi but rather some sort of robot that's been designed to be similar in appearance to them.
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  #39  
02-19-2006, 11:41 AM
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well the 2 personal guards of Sekto look like robots, but the others are clearly organic.

  #40  
02-19-2006, 12:17 PM
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I actually found one of the non robotic like Glockitgi (organic ones) to have the abiility to turn into ghosts. Seriously.
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  #41  
02-19-2006, 12:25 PM
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In AE, how come their is a lever at Feeco Depot that kills you? Why is that there?
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  #42  
02-19-2006, 12:28 PM
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I'm guessing that it was a silly attempt by the Glukkons to kill Abe if he should ever make it to Feeco Depot to get to any other Glukkon facilities.
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  #43  
02-20-2006, 04:35 AM
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Glockitgi

so are Glockitgi known only to process steefs?

the big arms and little legs look!
  #44  
02-20-2006, 05:59 AM
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They are security to Sekto Dams. They protect the factory in general. Stranger was just a threat then.
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  #45  
02-20-2006, 07:17 AM
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I see thanks...but it took possession of the old steef. surely he was a threat as well? how come his head was spared? come on people, he got horns? as stanger does not! perfect to his collection?

Clakker quote: Answers Answers everyone wants answers

Last edited by Ninjaxe; 02-20-2006 at 07:18 AM.. : wrong quote
  #46  
02-20-2006, 07:46 AM
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Sometimes things are just what they are. Don't try and over analyze this stuff.

The Olden Steef wasn't killed because that was Sekto's new host. And Stranger did have horns, the remnants were covered up by his hair.
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  #47  
02-20-2006, 07:52 AM
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:
In AE, how come their is a lever at Feeco Depot that kills you? Why is that there?
Glukkons are mean. They find it hillarious to watch their employees die. If a Slig or Mudokon were to pull it, then that would make their day.
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  #48  
02-20-2006, 08:44 AM
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Sometimes things are just what they are. Don't try and over analyze this stuff.

The Olden Steef wasn't killed because that was Sekto's new host. And Stranger did have horns, the remnants were covered up by his hair.
thanks used why not used the steef host as his collection? Plus stranger could be too young. Saving his head would be odd looking...he got no horns.

to me the collection will look stupid if sekto won. Rest of steef got horns with their mouths open looking fierce..and stranger will be with his mouth open as he is. if i was sekto i would look upon the collection with a eyebrow rised why oh why did i keep that head!!
  #49  
02-20-2006, 10:30 AM
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:
I see thanks...but it took possession of the old steef. surely he was a threat as well? how come his head was spared? come on people, he got horns? as stanger does not! perfect to his collection?
You're confusing Oktigi with Gloktigi.
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  #50  
02-21-2006, 08:23 AM
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I see thanks...but it took possession of the old steef. surely he was a threat as well? how come his head was spared? come on people, he got horns? as stanger does not! perfect to his collection?
The Olden Steef was also the top of the species; the leader of all the steefs and grubbs in the area. Keeping that body as a host would be great for prestige, not to mention the body would be very strong, very agile, and very capable for whatever Sekto wanted to use it for.
He has sawn off the horns and has them above his desk - the center-piece on his wall of steef heads.
However, giving up the opportunity for such a perfect host for the head was probably too much for him.
The Olden Steef would be the highest prize, as a host more than a stuffed head.
  #51  
02-21-2006, 11:04 AM
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I have a question, another one, that I've swore I've heard before, and I need to get things straight.
Can you actually get a super bad ending in Munch's Oddysee?
Or was that a hoax I've heard somewhere?
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  #52  
02-21-2006, 11:26 AM
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:
The Olden Steef was also the top of the species; the leader of all the steefs and grubbs in the area. Keeping that body as a host would be great for prestige, not to mention the body would be very strong, very agile, and very capable for whatever Sekto wanted to use it for.
He has sawn off the horns and has them above his desk - the center-piece on his wall of steef heads.
However, giving up the opportunity for such a perfect host for the head was probably too much for him.
The Olden Steef would be the highest prize, as a host more than a stuffed head.
where did you get all those infos about the Olden Steef?

Dark Elite_H2, there's a super bad ending in MO indeed.

  #53  
02-21-2006, 11:48 AM
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Ok.
So, 'ere's another question
To get the super bad ending in Munch's Oddysee, you have to not save everything, right?
Well, in that case, how do you not save 10 Fuzzles when yer in Fuzzle Testing? Is there, like, a cheat, or glitch, or way to not save 10 Fuzzles to open the Spooce lock?
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  #54  
02-21-2006, 11:50 AM
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you have to kill most of the creature, except the ones you need to get trough doors and stuff

  #55  
02-21-2006, 11:52 AM
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So, just save the 10 Fuzzles you need, then kill the rest, or leave 'em behind?
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  #56  
02-21-2006, 11:58 AM
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kill them... that's better if you want the evil end

  #57  
02-21-2006, 12:02 PM
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Ah...ok, got'cha. Thanks!
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  #58  
02-21-2006, 01:30 PM
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I just have one question. If Fuzzles were created by Vykkers, how did Fuzzles across the other side of Mudos when they were escaped from Munch's work and how did they bred so quickly?
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  #59  
02-21-2006, 01:33 PM
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Fuzzles were not created by the Vykkers, they are wild creatures. Fleeches, however were created by them.
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  #60  
02-21-2006, 01:56 PM
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Really, I thought both were created. How come Fuzzles appear on the other side of the country as wild and are captive in on the other?
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