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And there's one narrow beam you have to jump to and from that's literally floating in mid-air utterly unsupported.
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Lol this. Just a bar connecting it to the nearby wall would rectify this.
Besides the important stuff listed above, I have some nit-picky atmospheric qualms.
- Make Vykkers' Labs feel more intimidating. Have muffled screams and the distant buzzing of bone saws in the background. Changing the soundtrack to feature lower, more ominous chords as opposed to that sleepy meditative hum that sounds like someone just laid their arm across a keyboard would also be a huge improvement.
- When the Interns are in their idle animation, jammin' out to whatever's playing on their headphones, it would be cool to hear some muffled rock or techno if you get close enough. This could also be a good opportunity for an easter egg; they could be listening to music from the other games.
- Maybe actually include Shock-Rockers this time?
I have more, but I forgot.