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  #781  
06-08-2012, 11:53 PM
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I have another question
how come the boardroom in the intro is in zulag one (because that's where you start) but when you reach the end in zulag 4 the boardroom's there as well?
unless they were built right next to each other which is a dumb design choice :P
  #782  
06-09-2012, 12:05 AM
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Abe ran quite far in the intro movie, and fell a significant distance. They're close, but not that close.

Also, Abe wouldn't have taken the most direct route from Zulag 1 to the boardroom. He needed to travel through all the Zulags to free the other Mudokons.
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  #783  
06-11-2012, 07:06 PM
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Here's a question: why are the blind Muds in Exoddus white? Did they ever really give reason for this other than making it so you can tell them apart from the regular green Muds?
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  #784  
06-11-2012, 09:10 PM
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I don't know if this is canon or not, but I always assumed it was because they had been trapped underground in the mines for so long.
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  #785  
06-11-2012, 09:37 PM
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Mudokons are chameleonic to some degree. I figured the white palor was due to the trauma of having their eyes sewn shut, like how one's hair turns white in situations of extreme fear and distress. Or perhaps without the ability to see and react to their environment, their chromatophores go "dead" so to speak. Both of these phenomena have been documented in actual chameleonic creatures, so either way.
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  #786  
06-11-2012, 11:20 PM
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They're albinos. They can't see very well anyway, so the Glukkons put them to work in the mines.

  #787  
06-12-2012, 12:42 AM
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They lose their skin pigmentation by spending so much time underground, in the dark. You can see the same effect in Sewer Slegs.
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  #788  
06-12-2012, 06:43 AM
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So basically the opposite of a tan?
  #789  
06-12-2012, 07:16 AM
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Yeah, basically.
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  #790  
07-02-2012, 06:42 PM
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You get the same effect outdoors in England.
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  #791  
07-02-2012, 11:10 PM
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Believe me, I know.
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  #792  
07-03-2012, 08:52 AM
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I don't believe you.

  #793  
07-03-2012, 12:30 PM
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What does Sic'em mean? The phrase seen on the Slog Kennels in Oddysee
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  #794  
07-03-2012, 12:37 PM
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Something along the lines of get them or kill them I think, its also heard on that movie 'Stand By Me' and the Family Guy spoof, but those are the only times I've heard it. I think its just 'fuck 'em up!' basically.
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  #795  
07-03-2012, 12:55 PM
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https://secure.wikimedia.org/wiktion...ic#Etymology_2
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  #796  
07-04-2012, 07:29 AM
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:
I do have a question actually, fortunately...in the AO menu screen, with Abe's head, he's surrounded by, what I presume to be tribal hieroglyphs, or pictograms, or something. Any way, I've identified most of them, but I was wondering if anyone knew what the ones I can't work out are..are?

Using http://www.youtube.com/watch?v=gtqsThM41jc and going clockwise from bottom left to bottom right I have:

1 elum
2 ?
3 ? (vyker or glukkon?)
4 mudokon
5 scrab
6 slog
7 ?
8 slig
9 paramite

Ta.
:
Max, do you know what number two is? It's bugging the hell outta me!
:
It's a Mudokon. His ponytail is sticking out to the right. Above him is an eye symbol.
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  #797  
07-04-2012, 09:10 AM
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Ahh, so perhaps it's a sign of enlightenment or something? Thanks Maximus!

+rep
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #798  
07-04-2012, 10:12 AM
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I think it's the Mudokon symbol for their messiah (i.e. Abe). You have the eye in the "Bring us to the birds" message.

  #799  
07-04-2012, 10:18 AM
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It makes sense, I thought perhaps the eye was synonymous with being enlightened with the power of chanting/shrykull. Both ideas are not dissimilar however.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #800  
07-04-2012, 11:59 AM
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What species has that sort of eye?
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  #801  
07-04-2012, 12:30 PM
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None from oddysee, unless it's a Mudokon squinting really hard.
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  #802  
07-04-2012, 01:32 PM
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It's a Mudokon after you turn off the laughing gas. Dropping air pressure and all that.

  #803  
07-04-2012, 04:31 PM
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That's obviously the front-view of the Shrykull, it just looks like an eye. It's hard to give a beak perspective in that style.
  #804  
07-05-2012, 10:20 AM
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It done got no uvula.
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  #805  
07-05-2012, 11:02 AM
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Plus it's missing a pair of arms, even if you justify the legs with perspective and/or style.

  #806  
07-05-2012, 03:18 PM
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I mean that it was a mud with a floating Shrykull head, not that I really think that.
  #807  
07-05-2012, 03:41 PM
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Does anyone know why the fuzzles in SW look different than the other games?

And does Stranger simply not have horns, or did he have them removed? If he had them simply sanded off, they would just grow back...
  #808  
07-05-2012, 05:12 PM
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:
Does anyone know why the fuzzles in SW look different than the other games?
'Other game', you mean? Given that they only appeared in one other game.

The Fuzzles in Munch were captively bred for specific features that made them good for testing. That's why they look different.


:
And does Stranger simply not have horns, or did he have them removed? If he had them simply sanded off, they would just grow back...
I don't think there's an official statement on this, but the two main fan theories are as follows:
  1. He removed them. Either surgically (like with his legs) or by regularly sanding them down.
  2. Stranger is a female Steef.
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  #809  
07-05-2012, 06:34 PM
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I don't think there's an official statement on this, but the two main fan theories are as follows:
  1. He removed them. Either surgically (like with his legs) or by regularly sanding them down.
  2. Stranger is a female Steef.
I like to think he was born without them, seeing how he must have been born during a stressful time, what with steefs being hunted into extinction and whatnot.
...hehehe, reminds me of that time you all convinced me stranger was a girl. Excellent trolling.
  #810  
07-07-2012, 09:25 AM
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I like to think he was born without them
Can you think of any animal that is born with its horns?
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