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That really is a good idea. If you are known to have saved a lot of Mudokons, the rest of them could be really happy to see you and visa-versa.
Or how about if you smack a angry Mudokon they come after you and try to kill you?
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Ha, i don't think theye'd be THAT angry, the killing in different ways is a good idea, but would be annoying, i remember a part in AE where a bunch of mudokons start smacking themselves, and you have to get to them and tell them to stop before any die. Now that would be an arseache if when you got there theye' already blown themselves up long ago.
The finding/not finding mudokons in eairly stages debate is an interesting one. It would be interesting and would make sense to not find and be able to save them for story purposes, but would be a little boring and unchallenging for gameplay purposes, plus you'd have to figure out gamespeak later on, and by that time the games chucking all sorts at you, it would be annoying fiddling with controls while animal carcasses are being flung at you. On the other hand, maybe you could see mudokons early on like usual; but cannot save them until you return and discover your abilities? Just a thought.