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  #751  
05-13-2012, 04:44 PM
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7 is also a glukkon, in a suit.
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  #752  
05-13-2012, 10:53 PM
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Oh yeah, I see it. So is 3 pre-Industrial, like an Oldger or something? Because it still doesn't have any legs.

  #753  
05-14-2012, 03:24 AM
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7 looks like an armless Chronicler or a Gloktigi. I'm pretty sure those races didn't even exist (at least in any form we'd recognise) at the time of AO's development, though, so it's probably neither.
Fun fact: Gloktigi were designed in 1996 by Steven Olds.
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  #754  
05-14-2012, 03:47 AM
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Max, do you know what number two is? It's bugging the hell outta me!

E: Also, holy hell what's your avatar? Spoilers?
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #755  
05-14-2012, 03:55 AM
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It's a Mudokon. His ponytail is sticking out to the right. Above him is an eye symbol.

My avatar is a Live Ammo that was cut from Stranger's Wrath quite early on. I don't know what it did. It's mostly called 'porcupine' in filenames, but I did find a single reference to it being called a Pokeypine.
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  #756  
05-14-2012, 06:44 AM
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I bet it worked like a frag shell, shooting spines everywhere on impact. That would be cool, especially since from what I hear Stranger could use an AoE weapon.

  #757  
05-14-2012, 07:42 AM
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So kinda like a Boombat.
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  #758  
05-14-2012, 08:52 AM
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Why did it get cut? From what it looks like i'd happily replace chippunks or stunkz with that!
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  #759  
05-14-2012, 12:23 PM
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I have a question about Abe's Exoddus. Was Necrum Mines a part of a Mudanchee or a Mudomo Vault? Or was it just another simple vault? Because the level of the game "Necrum", (wich is supposed to be the wild Mudokons cemetery) isn't a "cavern" like Necrum Mines, Mudomo Vaults and Mudanchee Vaults. So, which part of Ncerum was Necrum Mines before being invaded by Glukkons?
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  #760  
05-16-2012, 04:35 AM
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Wasn't Necrum a walled city of the dead? With stacked tombs, I assumed the underground mines were catacombs or a grand sepulchre of some description.
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Oh yeah, fair point. Maybe he was just tortured until he lost consciousness.

  #761  
05-16-2012, 09:07 AM
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Wasn't Necrum a walled city of the dead? With stacked tombs, I assumed the underground mines were catacombs or a grand sepulchre of some description.
But it could also be a Mudomo or a Mudanche vault. About Mudomo and Mudanchee, I have always wondered why OWI didn't draw any Mudokon of those tribes. And also a village where they lived.
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  #762  
05-24-2012, 11:31 PM
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I haven't been here for long so sorry if this question was already asked,

in abe's exodus
abe had to use a train to get from feeco depo to slig barraks and boneworks, if he had to take a train to these places then how'd he get back?

and for that matter how'd he end up at that door at the beginning of feeco?
  #763  
05-25-2012, 03:13 AM
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Maybe he used wells. Or maybe he did use a train, but there was no cutscene for it. I have wondered this too.
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  #764  
05-25-2012, 03:16 AM
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I've recently been questioning the logistics of the wells.

How do they even begin to work?
  #765  
05-25-2012, 03:19 AM
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magic gravity?
  #766  
05-25-2012, 03:20 AM
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I've also been querying this. I have come to the conclusion, that at the bottom is an air piston-type thing, that pushes abe up in the other direction. Taking him to wherever he needs to be.

On the other hand though, in paramonia and scrabania, he comes out feet first.
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Last edited by Nepsotic; 05-25-2012 at 03:34 AM..
  #767  
05-25-2012, 03:22 AM
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I always assumed it was some kind of tube system connected to a giant underground air-pumping tree. Though one would assume that the air seal between Abe and the well walls would be less than tight.

  #768  
05-25-2012, 03:31 AM
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It definitely works on air-pressure, but how does he travel such vast distances in them?
  #769  
05-25-2012, 03:37 AM
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More air pressure.

  #770  
05-25-2012, 03:52 AM
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I'm convinced.
  #771  
05-25-2012, 04:24 AM
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I'm still waiting for my answer about the trains in feeco...
  #772  
05-25-2012, 08:07 AM
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In AO wells never appeared in Rupture Farms which gives me the impression they were made by mudokons. If so, why do they appear in industrial facilities in AE (and MO)?
  #773  
05-25-2012, 08:44 AM
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Maybe RF jist had no need for wells.
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  #774  
05-25-2012, 05:59 PM
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In AO wells never appeared in Rupture Farms which gives me the impression they were made by mudokons. If so, why do they appear in industrial facilities in AE (and MO)?
I'm guessing they discovered the wells in the mudoken temples and stole their idea for fast transportation.

I still want to know the answer to feecos magical doors.
  #775  
05-25-2012, 06:10 PM
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I'm still waiting for my answer about the trains in feeco...
There is no canonical answer. This is about the best you're likely to get.
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  #776  
05-25-2012, 06:32 PM
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I guess...
I don't know why but the trains were my favourite parts.
  #777  
05-25-2012, 06:38 PM
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I can understand that, there was some brilliant scenery in some of those cutscenes.
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  #778  
06-06-2012, 10:25 AM
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what happens if you kill 150 and save 150 in Exoddus... I presume you are still presented with the good ending?
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  #779  
06-06-2012, 10:58 AM
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Maybe thats not possible? As theres certain ones you have to save. No, thats stupid. I don't know the answer. I think you'd get the good ending. Try it!
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  #780  
06-06-2012, 11:36 AM
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There's an Exoddus save file editor somewhere that would let you test every value of Rescues against every value of Casualties if you had that kind of patience.
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