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  #1  
06-27-2002, 10:16 PM
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Oddworld Remmeber the whistle

ok im brain dead here does anyone remeber what abe whistled for in AO just remebered that when my computer whistled(see i have a Oddworld theme so things like that happen). Was it used to tell another mudokon to open a gate or something like that im a little rusty on AO.
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  #2  
06-27-2002, 10:47 PM
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Well it did anumber of things, but its main purpose was to bring down a pully.
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  #3  
06-27-2002, 11:11 PM
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Ah yes that is correct. I just reffered to my AO strategy guide and found out that the whistle was used to signal the Mudokons with the lift by copying there whistles.
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  #4  
06-28-2002, 12:59 AM
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I always figured that it was for native mudokons to know if it was another mudokon that they were talking to and not a slig or some other species that may want entry or a platform that could endanger the native mudokons. I guess it was a whistle because maybe:

1. Only Mudokons can whistle (doubt it).
2. Whistling is the Mudokons' native language, like an African "click-language" (doubt that too, because we never saw whistling amongst the natives of MO).
3. And finally, enslaved Mudokons (scrubs), who had escaped to the forests might have only recently had their lips stiched and whistling was the only thing they could say. I say only recently becauseim guessing that after time, they can become loosened enough to speak and after a mudokon escapes, they often have them removed.

I'm putting my money on #3.
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  #5  
06-28-2002, 01:04 AM
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Very interesting Sal good analogy's.
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  #6  
06-28-2002, 02:29 AM
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Yes, I think that #3 is the most practical one.

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  #7  
06-28-2002, 04:35 AM
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what whistel
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  #8  
06-28-2002, 04:59 AM
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in AO Abe used his superb whistling techniques (i say that cuz i cant whistle) To communicate with the mudokons who controlled the lifts. Abe must copy their whistles in order for the lift to be operated for him.
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  #9  
06-28-2002, 09:36 AM
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well they alos use it for simple passwords...
I think each creature has his own language.
Mudokons whistel
Sligs make strange noises
...

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  #10  
06-28-2002, 11:19 AM
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I think they whistle because Mudokonse decended from brids and the whistling sound very familiar if you ask me?
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  #11  
06-28-2002, 03:17 PM
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:
Originally posted by Xavier
well they alos use it for simple passwords...
I think each creature has his own language.
Mudokons whistel
Sligs make strange noises
...
I recall those anoying slig beeping noises as well as there clicking sounds. That was used alot in AE to open voice security locks. You had to copy te lock in order for it to open.
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  #12  
06-28-2002, 03:49 PM
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:
2. Whistling is the Mudokons' native language, like an African "click-language" (doubt that too, because we never saw whistling amongst the natives of MO).
My bets on this one, although, if you don't mind, I'd like to alter it a tad. I think that Mudokons did once communicate mostly through whistling, like Gabbits communicate with each other by whistles and clicks. But as the Mudokons began to co-exist with the Glukkons, a single language was developed - the language we hear when we play the games.

That explains why Gabbits are so poor at speaking the common tongue, because they've remained relatively isolated from the Mudokons and industrial races. It doesn't interfere with MO, either. Note that the only Mudokons we've heard whistle are the deeply-religious inhabitants of Monsaic Lines.
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  #13  
06-28-2002, 03:54 PM
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tradition...
Max, I agree!
I wonder what the first languages of the others creatures are...

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  #14  
06-28-2002, 04:04 PM
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Well, Sligs have their honking sound, Gabbits have their flute-like tongues to whistle and click (and also immitate other creatures), and Fuzzles have their adorable like squeeks. What's that you say? They always speak like that? True, but in the Fuzzle Fury video you can hear them trying to speak English, especially the "what comes around goes around" line.
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  #15  
06-28-2002, 04:11 PM
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oops I didn't saw that video yet...
sound intresting... I must see that

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  #16  
06-28-2002, 06:53 PM
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:
Originally posted by Oddsville
I think they whistle because Mudokonse decended from brids and the whistling sound very familiar if you ask me?
thats what i think to.
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  #17  
06-29-2002, 04:37 AM
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That may be true.However there are many sugestions as to why mudokons whistle and im going for Sal's 3rd theory.Or maybe whistling has been the mudokons native language that is now used as codes much similar to the Navajo language of North America
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Last edited by Kaimana; 06-28-2002 at 09:25 PM..
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  #18  
06-29-2002, 05:32 AM
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I like their natual sounds beter then their gamespeak in someways... Its so cool that oddworld has langages for each creature. But I dont think the langages where used enuff in the game play of the games though, However maybe they will make a bit of a return in the later games as the gamespeak expands.

I think it would be cool if you used the two sounds of each creature to figer out how the other creatures are emotionly by dividing them up into four catergories (Sympathetic, Angery, Sad and Happy). One sound would be happy and the other would be sad. By making the happy sound and getting the happy sound back you would know that the other creature was ether Sympatetic or happy, but a sad sound in return would mean that they are ether Angery or Sad. And if you made a sad sound and got a sad sound back you would know that they are ether Sympthetic or Sad, but a happy sound in return would mean that they are ether Angery or Happy... This system would also explain why you have always been requiered to copy other sounds (other creatures are always looking for a sypathetic responce).
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  #19  
06-29-2002, 03:43 PM
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That is very true. Something quite similar to that would be found in AE. Mudokons had feelings (not saying that they dont usually have) I remeber i would have to cheer up a Mud to make him listen to me by showing sympathy.
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  #20  
06-29-2002, 07:04 PM
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Wow, I never thought about that!
Cool theory!

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  #21  
06-30-2002, 06:39 PM
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Happy elum

abe also whistles to get elum's attention
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  #22  
06-30-2002, 09:12 PM
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Yes that ia true.
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  #23  
07-01-2002, 11:10 PM
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Hey, you know what I noticed in AE? Whenever a mud died , right after it dies, if you say hello, Abe will sound all depressed!
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  #24  
07-01-2002, 11:31 PM
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Yah I noticed that too! I never really saw Abe sad before so it always makes me cry when that happens.*Sniff* He always seems like a tuff guy but he's really just a big softy. i know the answer for the Slig whistles but not the Mudokon ones. Not too many people now but there are native Slig tribes, those little noises we make are kinda like morse code. I laugh when I play the game and a slig has to open a door and when you translate the whistles it says "Open the damned door you moron!!!".Hahahahah!!!!

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  #25  
07-01-2002, 11:35 PM
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Thats funny!
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  #26  
07-01-2002, 11:36 PM
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wow i never knew there are wild sligs. I mean native sligs
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  #27  
07-02-2002, 03:02 AM
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:
Originally posted by sligster
Hey, you know what I noticed in AE? Whenever a mud died , right after it dies, if you say hello, Abe will sound all depressed!
in the whole game too.
If you go for a angel quarma (in AE) he will have a happy voice
If you go for a black quarma (still in AE) he will have a sad voice

pretty strange and an incredible good idea

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